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Code N Go Mouse Single, Rechargeable

  • Mfr # LER2873

  • Zoro # G116155707


product price: $61.69
/ea

Key Features

Material
Plastic
Includes
Robot Mouse, USB-C Cord, 30 Double-Sided Coding Cards, Activity Guide
Color
Multicolor
Recommended Age
4+ years
Recommended Grade
Grade PK+
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Specifications

Product Information

MFR #
LER2873
Zoro #
G116155707
UPC #
765023028737
Country of Origin
China

Details

Material
Plastic
Includes
Robot Mouse, USB-C Cord, 30 Double-Sided Coding Cards, Activity Guide
Color
Multicolor
Recommended Age
4+ years
Recommended Grade
Grade PK+

Description

Our bestselling, classroom favorite Robot Mouse is now rechargeable! Keep the fun coding going without the waste and inconvenience of frequent battery changes. Recharge the mouse with a simple USB cord included for hours of play. Jack, the fully programmable robot mouse, is ready to follow commands to teach hands-on coding concepts! Create a step-by-step path for Jack using the 30 double-sided coding cards to provide the perfect introduction to coding concepts. Jack lights up, makes sounds, and features 2 speeds and colorful buttons to match coding cards for easy programming and sequencing. Set includes Activity Guide. Jack can also be used with the STEM Robot Mouse Coding Activity Set for more play options, learning opportunities, and fun! Ages 4+ Ages PreK+


  • SKILL DEVELOPMENT: Problem Solving, Critical Thinking, Analytical Thinking, Sequential Thought Process, Directional Concepts, Visual Tracking and 2-D to 3-D Correspondence
  • INTRODUCE children to coding with this easy programmable Mouse; Mouse lights up and sounds and also features two speeds are perfect for tabletop or floor play
  • EASY PUSH-BUTTON: Use the pictorial direction coding cards to plan a path; then, program the mouse with easy push-button controls and send him on his way to follow your commands. Recharge the mouse with a simple USB cord (included) for hours of play
  • EXPERIENCE STEM: Part of the stem line of activity sets that help students experience STEM through hands-on activities and experiments while challenging them to think critically, solve problems effectively, and acquire the skills needed to enter stem-related fields
  • Super STEM Skills: From science and technology to engineering and math, STEM learning help kids build critical thinking and other skills they need for success in school and beyond!

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